IMPORTANT :
Please, help me to have a real translation sending me an email (to perfectdams(at)gmail.com) with your text. This page was automated translated and it's a bad english. You can translate or write your own text (keeping pictures). In the bottom of the page, it will be write "translated by" with your name and a link through your web site if you want. The french page is always available at the bottom of all pages. I have a lot of pages to translate (Zelda, Mario, Castlevania, Faxanadu,...).
Join the team, send me an email

Super Mario 64 (DS and Switch) : Course 14 - Tick Tock Clock Launch music
save

You can visit the page "Coins and et Overview".

1 - Roll into the Cage

For this first level, try to get back on time, you do not need mechanisms so it will make your job easier. Follow the path, being careful not to fall. At one point, you will arrive on a large platform with a needle and a black ball that launches fire. Go straight to join the hexagonal platforms. Continue to follow the road. If you had come back on time, you will arrive at the star without much problem.

Super Mario 64 (DS and Switch) - Tick Tock Clock - Roll into the Cage
Super Mario 64 (DS and Switch) - Tick Tock Clock - Roll into the Cage
Super Mario 64 (DS and Switch) - Tick Tock Clock - Roll into the Cage

Fullscreen

2 - The Pit and the Pendulums

As for star 1, try to get back on time. Go to star 1 but instead of entering the grid, climb on it and continue the path. Climb up the bar, pay attention to the "robot pick up crumb" and jump on the yellow triangle then go take the star being careful not to fall. Be careful, the little path leading to the star is slightly below and is not glued to the platform with the star or the one with the blue button.

Super Mario 64 (DS and Switch) - Tick Tock Clock - The Pit and the Pendulums
Super Mario 64 (DS and Switch) - Tick Tock Clock - The Pit and the Pendulums
Super Mario 64 (DS and Switch) - Tick Tock Clock - The Pit and the Pendulums

Fullscreen

3 - Get a Hand

This time, we will have to take a little more risk because we must not go back to the hour. For example, you can return to "15". Climb to the first big platform where the black ball is throwing fire (attention, now the big cubes turn on themselves). Once there, wait for the big needle and climb on it (preferably on the red tip). Finally wait until it leads you to the star, be careful not to hit the wall by jumping in the square, you can also run, normally, mario will hang on the edge.

Super Mario 64 (DS and Switch) - Tick Tock Clock - Get a Hand
Super Mario 64 (DS and Switch) - Tick Tock Clock - Get a Hand
Super Mario 64 (DS and Switch) - Tick Tock Clock - Get a Hand

Fullscreen

4 - Stomp on the Thwomp

Hold on because it's one of the hardest in the game. Enter the clock at "15" to make it easier for you to start climbing as if you were going to star 1. At the mast, go in the other direction to reach the top of the grid where the heart is. Continue climbing, taking the elevator and jumping on the hexagonal platform. One of the difficult jumps is right after the cubes & nbsp; (3). Put yourself on the right side of the platform and simply do a double jump with momentum and a first short jump to reach the next platform. Follow the path without pushing yourself, climb the treadmills, pass the 2 rotating platforms and wait for the needle without burning your buttocks. Wait for the needle to take you to the other side then jump on the treadmill and make a double jump on the crushers then go take the star.

Super Mario 64 (DS and Switch) - Tick Tock Clock - Stomp on the Thwomp
Super Mario 64 (DS and Switch) - Tick Tock Clock - Stomp on the Thwomp
Super Mario 64 (DS and Switch) - Tick Tock Clock - Stomp on the Thwomp
Super Mario 64 (DS and Switch) - Tick Tock Clock - Stomp on the Thwomp
Super Mario 64 (DS and Switch) - Tick Tock Clock - Stomp on the Thwomp
Super Mario 64 (DS and Switch) - Tick Tock Clock - Stomp on the Thwomp

Fullscreen

5 - Timed Jumps on Moving Bars

Enter 15. Take the same path as for star 4 to the heart. Then take the elevator, jump on the hexagonal wheel but instead of continuing your climb, jump on the grid. At the end of the grid, 3 blocks come out of the wall at regular intervals. Jump on the middle one then on the 3rd to get into the grid and get the 5th star level.

Super Mario 64 (DS and Switch) - Tick Tock Clock - Timed Jumps on Moving Bars
Super Mario 64 (DS and Switch) - Tick Tock Clock - Timed Jumps on Moving Bars
Super Mario 64 (DS and Switch) - Tick Tock Clock - Timed Jumps on Moving Bars

Fullscreen

6 - Stop Time for Red Coins

Visit the page dedicated to coins.


Fullscreen

Bonus Star

Visit the page dedicated to coins.

 

Soluce of 15 Levels

Previous Level : Tiny-Huge Island
Star - Coins and et Overview - save
Next Level : Rainbow Ride
Star - Coins and et Overview - save

Caps, Stars and levels location

Perfectdams

Back home of Super Mario 64
Back to the Nintendo 64 home

- Version Française -- English version -- Version Deutsche -

Valid HTML 4.01!   Valid CSS!