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Super Castlevania 4 on Super Nintendo - Bosses Launch music

The Level 1 Boss: Rowdain Skeleton RiderLaunch music

First boss requires, this skeleton rider equipped with his spear should not worry. In his first phase (half of his hit points), he will be on his skeleton horse that will hit the head. Be careful, the horse spits fireballs. For the second half of his life, he is standing and if you hit him fast enough, you will not even see how he attacks. It is also pitifully pretending to die while it remains a point of life ... Nice attempt ...

Only Whip

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The mini boss (mid-boss) level 2: MedusaLaunch music

Medusa, the queen of gorgonians is not really a problem. Besides, she is in the middle of the level. If you have the boomerang use it and his life will decrease very quickly. Whip, you have to be a little more attentive. When a snake coming from his hair throws itself on you, analyze his trajectory not to take it on you and try to kill him quickly when he touches the ground (or jump over it as he goes in a straight line in your direction). She also launches a "petrification". Lower yourself to avoid it.

Only Whip

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The boss of level 3: The hydra with 2 heads (Orphic vipers)Launch music

Once again, this boss is not very difficult. She has 2 attacks. Before throwing them, the head that will shoot stops briefly. The first attack is a kind of flamethrower that starts from the mouth and has a reduced range. The other attack is a shot of 3 balls in 3 directions (roughly straight and 45 ° up and down). The 2 blocks in the middle are rather a good position to fight but do not hesitate to go down a floor if necessary because you can grow in the hole from this platform. The shooting of the 3 balls could constrain you there. However, this position has the advantage of keeping you away from the head shots and normally the attack "flame-thrower".

Only Whip

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The mid boss of level 4: Giant Skull (Puweyxil)Launch music

If you have the boomerang (the cross), abuse it. Otherwise, with each lash on the skull, one (or more) shot (s) in the air to break the stuff that you fall on. Puweyxill (official name of the record) can also launch clouds, pull the tongue, jump to you, ... So many things that you will not see if you throw up lots of boomerang, in which case, it will be necessary to knock in the air not to make you touch. If you are whipping, try to stay at a good distance to hit it with the end of the whip. It will allow you to have time to move back when he pulls his tongue out. I advise you to stay in the departure area. In general, he tries to jump on you, stops a moment on the platform above and you can hit him while breaking the falling things. His life will then diminish very quickly.

Only Whip

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Boss level 4 : Giant rock golem (Koranot)Launch music

This boss goes back and forth in the room without ever reaching the end. When you hit him, he jumps vertically. Stay to the left of the room. However, he can not jump if he has just done so when he retouches the ground, you can hit him a few times before he starts again. Aside from touching you, he has 2 attacks that takes you out of life. The first one arrives at the same time as him, it is about some stones which fall from the ceiling, it will be necessary to place you correctly to avoid them. This attack happens fairly regularly. For the second, he throws a stone on you. So it aims you if you are going to the left, you will not be touched because the stone will fall behind you. If you have the boomerang, start by giving it a boost. When he falls back, swing the 3 boomerangs. Do the same at his next jump, he should not fizzle. Whip, you have to pay a little more attention to his attacks, not to be touched at all will not be easy to see a little risky (in any case I have not found a reliable technique). You should defeat him without too much trouble by hitting him thoroughly when he turns his back on you and a little more moderately when he moves towards you to avoid his second attack in addition to the first one. Be careful because Koranot decreases in size as you hit it but in return, it goes faster and faster.

Only Whip

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The boss of level 6: The dancersLaunch music

These 2 dancers have a pretty simple strategy, they are heading towards you. To escape them, it will be necessary to wait for them at the bottom then to go up (or vice versa). While fleeing, think about hitting them. They can throw 3 foils at you or run horizontally on your side of the screen, one pointing to the foil horizontally and the other vertically. The 3 foils can be broken with whiplash while the horizontal attack must necessarily be avoided. As often, with boomerangs and stuffing, it goes easy.

Only Whip

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The boss of level 7: The giant with the axe (Lord Grakul)Launch music

This boss is surely dead too since it was in window on your arrival. At the beginning of the fight, Lord Grakul, has a huge ax which he can use in two ways. If you are close to him, he will hit the ground (and you with if you do not move away). This will have the effect of leaving 2 small flames on both sides of the impact. Beware because these flames climb along the walls on the sides before getting out of the screen. If you are further away, he will throw his ax. If you are on the lower part, lower yourself. If not, jump over to the lower part and lower yourself (it stays on the edge for a long time before coming back and you will not be able to dodge it just by jumping. After throwing a bunch of blows, the ax explodes in small pieces and Lord Grakul continues the fight with a sword. With this one, it always has so much (to see more) of reach so retreat when it prepares itself. Keep hitting it until it explodes.

Only Whip

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The boss of level 8: Frankenstein (The creature of)Launch music

This boss, no longer featured, is inspired by Frankenstein's creature from Mary Shelley's (or rather James Whale's) film. He walks very slowly and sends you all kinds of magical potion face. I counted 3:

  • A rose that, when it explodes on the ground, burns around it for a relatively long distance (get on a block).
  • A gray who creates another Frankenstein who is invincible for a short time and then kills himself in one shot
  • A green that splits in the air in 5 small balls that fall to the ground and burns when it touches (the hardest to avoid)

A mass boomerang will be kill him in an instant. Otherwise, hit him with the whip as much as you can, it's a pretty simple monster.

Only Whip

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The boss of level 9: The golden batLaunch music

For once, the boomerang will not be very useful at first because this boss rarely goes down lower than the max height of your jump. It will beat the whip to touch it knowing that each time, 2 pieces of gold leave both sides of his body and can touch you. Technical constraint requires, when you retape, the 4 pieces of gold disappear and leave their place to 4 new. In short, if you type fast enough, it will not reach you. In any case, put yourself under and hit only vertically because if you hit diagonally is that you are on the path of these pieces of gold. At one point, she blocks her movement and drives you on. Not always possible to avoid depending on where she leaves and where you are. At one point, the big bat explodes and leaves room for 4 small ones. Here, the boomerang is good because the small have the same behavior as the big when you hit them but fly lower. In addition, it will not rush on but will throw small gold balls vertically. Hard not to be touched if you do not kill the boomerang because they are strong and it's a lot to avoid when you tap.

Only Whip

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The boss of level A: The mummyLaunch music

This mummy is not very original since it pulls ... strips (or balls of fire). The boomerang is more than ever super useful. The mummy teleports from one platform to another and if it appears at the bottom left, you can finish very quickly with the boomerang (see video). Otherwise, you have to hit it and avoid these strips that can also be destroyed but it is not very easy because you have to aim (depending on the distance, typing or squatting) and when she is close to you, you have to strike at the right moment (at a certain distance, bending is enough). Be careful because the strips can, necessarily, push you into the void. At each teleportation, the mummy can "change weapon" and begin to shoot flames much more randomly than the strips. When it appears in the middle, go to the left and tap diagonally (top right). This position is safe enough because if you get hit, normally you do not fall into the void. Be careful, however, not to fall alone because Simon can move a little between each whiplash. If the mummy appears to the right, you can hit her or play more defensively with a sustained blow that will hit her and then stop a strip (if she pulls strips). If she is shooting balls, try to touch her as much as she can.

Only Whip

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The first boss of the Dungeon : Slogra Launch music

This boss is not very difficult but a bit boring and repetitive. The best is to stand against a mini pillar, bend down and hit it. When it flies, go to the other pillar and then turn around and hit as you stoop. Repeat until you have broken his spear. In the second part, do pretty much the same except that you have to stop on the pillar, you lower and hit then go on the other as soon as you touch it.

Only Whip

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The second boss of the Dungeon : Gaibon Launch music

After a few candles to regain strength, here you are facing Gaibon in a beautiful room. In the background, the moon illuminates the night and this kind of Blue Dragon makes a sensational entrance screaming. Despite its impressive appearance, Gaibon is surely the simplest of the 4 bosses. Staying down, we can easily master the whip. At first, he shoots from time to time without seeming to really aim. His second attack is a bit more dangerous. It makes a slight pause in the air and then goes vertically to the ground, making the room shake. Sharp ends of the ceiling then fall on you while he pulls you at the same time a ball horizontally. You will need good reflexes and maybe a little luck to avoid everything. After having emptied half of his life, he turns red and falls to the ground. He gets up very quickly for the second part of the fight. There, not really a problem because his attack is easily avoided. He goes down to a low level and then freezes and shoots. If you move away, the shots will go behind you. Between each attack, there is a lot of time during which you can touch it, for example, with lashes up from the bottom of the room jumping.

Only Whip

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The third boss of the Dungeon : DeathLaunch music

After a small corridor filled with candles, you find yourself in a large room where death appears. Death can be quite painful and a defensive technique can be effective. When she is in the air to go back and throwing sickles, defend herself is to stick to the platform on the left, turn to the right and raise your arm with the whip hanging. Obviously, you must try to hit between 2 sickles when it passes over you. Not very fast but devilishly effective. When it goes down to the right, you can hit it a lot with your whip while going to the left when you get too close. It will jump over the first false and pass under the second. Ideally, you'll have to face her and stick to the platform when she catches the second counterfeit so if you do not want to be hit do not hit it too much for the second fake but go quickly to the left. Once against the platform, put your arm in the air looking to the right and start from the beginning. When death is over, some platforms appear and you finally cross a corridor in which the candles light up as you pass.

Only Whip

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DraculaLaunch music

Once climbed the grand staircase and crossed the hallway with some useless candles if you took advantage of the little trick. You arrive in a big room. Dracula is not that bad. These attacks are rather predictable since related to its standard of living and not too hard to avoid. At first, his attack hangs just by letting his whip hang in front of either. You can, for example, give him two shots diagonally at the head and then leave the button pressed after the second shot. If you wear the first shot "too late", do not take a chance and do not try the second one.
Once his 4th point of life is lost, Dracula will send you a crazy ball of energy flying in all directions. If you hit her, she will shoot in all directions and will almost always hit you if you are poorly protected. It does, however, drop some hit points and you only lose one so nothing serious.
Then, Dracula launches flames attacks. Two flames will appear in the air. Do not stay underneath since fire columns will appear here. The 2 flames slowly turn into a face of fire and arrive at you once formed. In a whiplash, the faces fall but watch out, they keep their horizontal speeds and can crash on you if they went in your direction. By crashing, they recreate a column of flame. Hit Dracula but prioritize their elimination when they are trained. During this form, you will weaken Dracula fairly quickly. When he has only 5 life left, the music changes, the color also and lightning dot the room. As during the rest of the fight, Dracula briefly appears in different places and then disappears. His only attack is to throw 4 lightning. It will be necessary to position itself quickly not to be touched. Favor this time the attack jumped rather than diagonally because you can hit while placing between two lightning.

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