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Super Castlevania 4 on Super Nintendo - Level 10 : The clock tower Launch music

The clock towerLaunch music

Unsurprisingly, this level is mainly vertical since it is about climbing at the top of the clock tower to join the dungeon. However, it starts with a cog on a horizontal part to familiarize you a little with the clock. 2D requires, wheels that turn in depth serve as a treadmill and it will jump to advance faster. As for the notched wheels, we must be wary because we really feel the notches and we are a little "pushed" not to end up on one of them. Here as in the rest of the level, it will therefore be very careful not to fall.

Super Castlevania 4 on Super Nintendo - Level 10 : The clock tower
Super Castlevania 4 on Super Nintendo - Level 10 : The clock tower
Super Castlevania 4 on Super Nintendo - Level 10 : The clock tower

For the first climb of the level, your worst enemy is the notched wheel. Stones that collapse before the sword skeleton could also be annoying but by killing the skeleton before it is too close, it should not be too dangerous.

Super Castlevania 4 on Super Nintendo - Level 10 : The clock tower
Super Castlevania 4 on Super Nintendo - Level 10 : The clock tower
Super Castlevania 4 on Super Nintendo - Level 10 : The clock tower
Super Castlevania 4 on Super Nintendo - Level 10 : The clock tower
Super Castlevania 4 on Super Nintendo - Level 10 : The clock tower
Super Castlevania 4 on Super Nintendo - Level 10 : The clock tower

For this second short horizontal part, the main risk of death is still the gear wheel but this time, it is because if you do not lower yourself right away, the nails will kill you. Then, do not let go of the button and swing well while you are in suspension (and do not miss the exit on the right). The least risky is to swing hard.

Super Castlevania 4 on Super Nintendo - Level 10 : The clock tower
Super Castlevania 4 on Super Nintendo - Level 10 : The clock tower
Super Castlevania 4 on Super Nintendo - Level 10 : The clock tower

Second ascent. After getting rid of the 2 ax guards, you will have to pay close attention to the wheel that is attacking you. Getting down in the right place will not be easy even if you know it's coming.

Super Castlevania 4 on Super Nintendo - Level 10 : The clock tower
Super Castlevania 4 on Super Nintendo - Level 10 : The clock tower
Super Castlevania 4 on Super Nintendo - Level 10 : The clock tower
Super Castlevania 4 on Super Nintendo - Level 10 : The clock tower
Super Castlevania 4 on Super Nintendo - Level 10 : The clock tower
Super Castlevania 4 on Super Nintendo - Level 10 : The clock tower
Super Castlevania 4 on Super Nintendo - Level 10 : The clock tower
Super Castlevania 4 on Super Nintendo - Level 10 : The clock tower
Super Castlevania 4 on Super Nintendo - Level 10 : The clock tower
Super Castlevania 4 on Super Nintendo - Level 10 : The clock tower
Super Castlevania 4 on Super Nintendo - Level 10 : The clock tower
Super Castlevania 4 on Super Nintendo - Level 10 : The clock tower

The climb is over. A few steps with bonuses and skeletons and you arrive at the boss.

Super Castlevania 4 on Super Nintendo - Level 10 : The clock tower
Super Castlevania 4 on Super Nintendo - Level 10 : The clock tower
Super Castlevania 4 on Super Nintendo - Level 10 : The clock tower

The boss of level A: The mummyLaunch music

This mummy is not very original since it pulls ... strips (or balls of fire). The boomerang is more than ever super useful. The mummy teleports from one platform to another and if it appears at the bottom left, you can finish very quickly with the boomerang (see video). Otherwise, you have to hit it and avoid these strips that can also be destroyed but it is not very easy because you have to aim (depending on the distance, typing or squatting) and when she is close to you, you have to strike at the right moment (at a certain distance, bending is enough). Be careful because the strips can, necessarily, push you into the void. At each teleportation, the mummy can "change weapon" and begin to shoot flames much more randomly than the strips. When it appears in the middle, go to the left and tap diagonally (top right). This position is safe enough because if you get hit, normally you do not fall into the void. Be careful, however, not to fall alone because Simon can move a little between each whiplash. If the mummy appears to the right, you can hit her or play more defensively with a sustained blow that will hit her and then stop a strip (if she pulls strips). If she is shooting balls, try to touch her as much as she can.

Super Castlevania 4 on Super Nintendo - Level 10 : The clock tower
Super Castlevania 4 on Super Nintendo - Level 10 : The clock tower
Super Castlevania 4 on Super Nintendo - Level 10 : The clock tower
Super Castlevania 4 on Super Nintendo - Level 10 : The clock tower
Super Castlevania 4 on Super Nintendo - Level 10 : The clock tower
Super Castlevania 4 on Super Nintendo - Level 10 : The clock tower
Super Castlevania 4 on Super Nintendo - Level 10 : The clock tower
Super Castlevania 4 on Super Nintendo - Level 10 : The clock tower
Super Castlevania 4 on Super Nintendo - Level 10 : The clock tower

Go to next Level : the dungeon.

 

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