In this first horizontal part, it will move slowly because a lot of enemies (mainly bats) attack you quickly. Some "joke" traps can also cause you to lose a few hit points with a mini floor collapse that can easily make you miss a whiplash. In the second part, you will also meet platforms completely in gold that collapse under your feet (especially to explain their operation for the future). The golden skeletons are not to be taken lightly because they throw their bones far enough and it will take 2 shots to kill them.
The third part of "9-1" is the most dangerous. Consisting of many platforms that collapse, it will often walk without stopping to not fall while paying attention to the skeletons. It will also train a little pendulum not only to recover life points but also for the future. By the way, in the candles, there is also a cross that will make ghosts appear before emptying the screen instead of the usual flashing.
In this first part of the world "9-2", you meet a strange enemy who sucks you towards him when you think you see hands coming out of a hole in a stone. Apart from that, nothing special to report.
The treasure room will never have worn its name as well. This time, you literally walk on a pile of gold coins. You will have to swing and take a little momentum to reach the left and go down the stairs.
The third part begins with a stone fall. Observe and wait for the right moment to pass. Right after, on a platform at the top, the enemy who sucks you will lead you into his tanner in which you will find once more full of interesting objects. Be careful not to lose your secondary weapon if you care.
One last effort and you are there. First, a big climb filled with bags of gold. Your score will increase very quickly if you take the time to hit candles and skeleton dragons. Once up, a few steps to the right with a skeleton bone skeleton and two others equipped with a whip and you're at the boss.
For once, the boomerang will not be very useful at first because this boss rarely goes down lower than the max height of your jump. It will beat the whip to touch it knowing that each time, 2 pieces of gold leave both sides of his body and can touch you. Technical constraint requires, when you retape, the 4 pieces of gold disappear and leave their place to 4 new. In short, if you type fast enough, it will not reach you. In any case, put yourself under and hit only vertically because if you hit diagonally is that you are on the path of these pieces of gold. At one point, she blocks her movement and drives you on. Not always possible to avoid depending on where she leaves and where you are. At one point, the big bat explodes and leaves room for 4 small ones. Here, the boomerang is good because the small have the same behavior as the big when you hit them but fly lower. In addition, it will not rush on but will throw small gold balls vertically. Hard not to be touched if you do not kill the boomerang because they are strong and it's a lot to avoid when you tap.
Go to next Level : the clock tower.
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