The enemies of the outside world
|
Tektite |
|
|
|
These spiders are quite unpredictable and can stay long without moving and doing lots of quick jumps all of a sudden.
Blue Tektites bring a lot of rubies.
|
|
|
|
|
The Octoroks are the "base" enemies of Hyrule. Whether blue or red, the Octoroks draw stones on Link thanks to their large nose. The blue Octoroks are more resistant than the red ones and it will take 2 shots to kill them with the wooden sword.
|
|
|
Leever |
|
|
|
The Leevers live on the beaches or in the desert and spend most of their time buried in the sand. They go out when Link passes by. The blue Leevers are twice as resistant as the red Leevers, to which it will be necessary to give two blows of wooden sword to make them disappear. Red leevers bring in a lot of money.
|
|
|
Peahat |
|
|
|
This flower helicopter flies and attacks Link. Link can attack them only when the Peahats land by stopping to turn their propellers. In general it is better to avoid the Peahats because it is long enough to beat them all since it takes 2 shots to kill them with the wooden sword and that it often has time to fly again between the 2 Blows.
|
|
|
|
|
Not very difficult to kill, just be careful of its arrows that even the small shield can counter if you do not type when the arrow comes in. Blue Moblins are more resistant than the Red Moblins.
|
|
|
Armos |
|
|
|
This stone soldier will attack you if you touch him. There may be stairs under the Armos so if you want to search all Hyrule, you will have to wake them all up. Some are fast and others slow. It takes only three blows of wooden sword to defeat it. Be careful not to wake him from below because it will take you out of life. For more security, wake them one by one (not all at the same time). |
|
|
Ghini |
|
|
|
The most resistant monster in the outside world (9 hits with the wooden sword) can bring you a lot of bonuses. Initially there is only one Ghini but by touching a grave, you wake one each time (up to 10). These can not be hit but if you kill the one at the beginning all the Ghinis will disappear (the one of the start does not go diagonally and does not cross the graves). The ghinis live only in the cemetery of Hyrule. If you want to kill full of Ghinis, I advise you to spoil the original Ghini (8 swords of wooden sword for example) before waking the others to be able to kill everyone with a single blow of sword.
|
|
|
|
|
The Lynels are the most dangerous enemies of the outside world. They shoot swords (or daggers) that only Link's magic shield can stop. It takes 6 wooden swords to defeat the blue (4 for the red) while his swords takes 2 hearts (without ring). If the Lynel stops, surely he's going to shoot, get away from the straight if you do not have the magic shield.
|
|
|
Zola |
|
|
|
Zola appears on the surface of the water, pulls a ball and dives. This enemy will be very difficult to beat with the wooden sword because it must be given 2 shots in succession (if it plunges, it recovers its life). You can find out where Zola is going to get to the surface thanks to the bubbles that appear on the water. You will need the magic shield to block these attacks.
|
|
|
Rock |
|
|
|
These stones fall in groups of 3 and cross the screen from bottom to top. |
|
|
Underworld ennemies
|
|
|
The Zols will turn into 2 Gels if you hit them with the wooden sword. Gels can kill themselves at the boomerang. If you have the white sword or the magic sword, the Zols will die without separating. In this case, it leaves a lot of bonuses (heart or rupee). Les Gels, they never leave anything.
|
|
|
Rope |
|
|
|
These move around quite slowly until you are in their field of vision (ie either on their horizontal line or on their vertical line). There it runs on you, block them with your boomerang or kill them directly with a sword. These snakes bring in a lot of pennies in general and it takes only one blow to kill them. In the second quest you will encounter transparent Ropes. These are 4 times stronger but behave the same way (except that it yields less).
|
|
|
Vire et Keese |
|
|
|
|
The Vires, much like the Zols, turns into two Keeses (bats) when you hit them. If you strike them with the magic sword, they will die at once. The Keeses kill themselves with swords or boomerangs and never leave a bonus. |
|
|
Stalfos |
|
|
|
In the first quest, the Stalfos is not very dangerous, it advances slowly in a straight line without ever accelerating. It does not hurt very much (1/2 heart) and it takes only 2 blows of wooden sword to get over it. In the second quest, the Stalfos has the same flaws except that he draws swords that they will take 2 hearts from you at once. The small shield can not counter those swords that arrive very quickly. Observe the Stalfos well because they stop before shooting.
|
|
|
|
|
It takes 2 shots to kill those hands with the wooden sword. It only removes half a life point but takes you back to the entrance to the dungeon if it touches you.
|
|
|
|
|
Goriyas are among the first enemies you encounter in the dark dungeons of Zelda. These will allow you to get the wooden boomerang and the magic boomerang. The Goriyas throw their boomerang in front of them and your little shield will be enough to counter them.
|
|
|
|
|
If the oranges are simple enough to kill, because they do not move, the blues, they are quite hard. The oranges appear and remain fixed for a moment before firing (you can counter with the magic shield) then disappear. Do not attack them head on and everything should go well. The blues can walk freely in the room and can jump on you when you attack them so be vigilant as they can cross the blocks and rivers. If you can counter the shots of these magicians, it is only thanks to your shield. With the magic sword, it will take 3 shots to kill the Blue Wizzrobes and 1 for the oranges.
|
|
|
|
|
Darknuts are knights you can only attack from back or side or with bombs (but no, it's not cowardly). You will have to type the reds 4 times to the wooden sword and the blues 4 times to the white sword. Apart from that, they are the same. I advise you therefore the bombs if they are too numerous. Also help yourself to the scenery to defeat them (by putting you under a block, you can type them when they pass just above). They do not fear the boomerang.
|
|
|
Pols Voice |
|
|
|
These animals are very resistant to the blows of sword (5 blows of white sword), also, I advise you to kill them with your arrows (1 arrow is enough). |
|
|
|
|
This centipede goes very fast and kills with the sword. The number of shots is variable and you will have to kill all the tail pieces before you can eliminate it completely. |
|
|
Like Like |
|
|
|
This very strange monster will eat you if it touches you. Once inside, you can tap to kill him. If you stay a little too long in your body, it will eat your magic shield (it will be necessary to kill it very quickly so as not to make you eat it). In some pieces with Like Likes and Wizzrobes, some players hide in the Like Likes to hit the Wizzrobes without being touched. The Like Like does not hurt much. |
|
|
Gibdo |
|
|
|
In reality, the Gibdos have nothing special. They do not move very fast and do not go diagonally. They hurt (1 heart with the blue ring) and are resistant (4 shots of white sword).
|
|
|
Moldorm |
|
|
|
The Moldorms are fire worms that are balladent to 2. They are rather slow but to come to the end will require a lot of blows of sword.
|
|
|
Bubble |
|
|
|
During the first quest, you will only encounter white bubbles. These will not remove you from life but you will not be able to type a few seconds. In the second quest, you will see red bubbles and blue bubbles. If you hit a Red Bubble, you will not be able to take out your sword until you hit a Blue Bubble.
|
|
|
Patra |
|
|
|
The Patra is a kind of mini blue crab (genus Gohma) protected by plenty of small orange Patras. To be able to touch the blue, you must first kill all the oranges with the sword. The Patra is long enough to kill because small oranges turn very quickly around the blue. |
|
|
|
|
The traps are studded blocks that keep the doors in your hands when you run into them. If he keeps a locked door or other narrow places, he will have to pretend to pass to attract them and then enjoy their slow return to pass. The stone statues do not move but throw balls of fire that you can counter with your magic shield.
|
|
|
Underworld Hyrule bosses
|
The balls pulled by the bosses can not be stopped by the shield of Link whatever it is.
|
Aquamentus |
|
|
|
Aquamentus is the first boss that Link will encounter (first palace). This unicorn draws balls but never moves from its place. It will be very easy to beat him if one can draw swords by staying away. Otherwise, as it is neither very powerful nor very resistant, coming close to hand to hand and typing very quickly to the head will suffice to defeat it if you have some hearts in reserve.
|
|
|
|
|
Boss of second palace Does not fear blows coming from the outside. To kill him, he will have to make him swallow bombs by placing it right in front of him and placing the bomb at the moment it arrives. It will take 2 bombs to get through. Later in the game, the Dodongos can arrive at 3 at the same time and it will be necessary to put your bombs to not miss in the end.
|
|
|
Manhandla |
|
|
|
Manhandla is a big flower with 4 claws that keeps the le 3rd dungeon. At first it is very slow but draws lots of fireballs. The best way to kill her is to put a bomb under her heart to kill her in 1 stroke. If this bomb does not explode completely in the middle, Manhandla will lose jute one or more clamps. In this case, it will go faster and it will take luck to have it with a bomb. Manhandla is also afraid of the sword, but at least it must have made him lose a forceps to reach his heart without making you touch.
|
|
|
Gleeok |
|
|
|
Chief of fourth dungeon donjon is surely the hardest boss of all. If you can pull your swords, the best is to put yourself on one side in front of these heads and shoot continuously. Otherwise, you will have to approach and hit by trying to avoid his shots. You will not be able to hide all the combat even if you shoot because a destroyed head will fly and will traverse the room by firing balls of fire.
|
|
|
Digdogger |
|
|
|
Digdoger is an urchin with an impassable shell, keeping the fifth triforce piece. His weak point is that he is sensitive to music. Using your whistle, it will turn into one or more small Digdoggers (up to 3) who fear the blows of swords.
|
|
|
Gohma |
|
|
|
This boss is surely the simplest. In the dungeon 6, It will suffice to put an arrow in the eye to kill him. The following will be blue (instead of orange) and will be more resistant but it will be necessary to use the same technique to overcome it. Gohma shoots fireballs to attack Link.
|
|
|