Simon arrives at Berkeley's house to harvest a bone of Dracula. To begin, select the white crystal to see a blue platform that serves as an elevator. Like all the platforms that go up and down in Castlevania 2, if you jump as it climbs, you will be a little "projected" and jump higher than usual. Thus, if you want to reach the right platform directly, it is better to jump a hair before rather than wait until the platform is at the top without which you risk falling into the water. Then kill the guy in armor with his spear from the platform then jump right while being on the edge otherwise you will be "short".
Then go to the nail and go up then left and go up and left again and go up. There, go to the right.
At one point, the soil changes in height (2 bricks higher). Watch out, trap & nbsp; It's a bit boring as a trick, there are some fake dales in the game and the first 2 are of these (you can throw holy water to convince you). So you have to be a bit on the edge before jumping to the "floor" of the top. Then you can go all the way to the right and drop.
Now go down the stairs nearby. On this floor, go left, take the first staircase up, continue to the left and talk to the guy with his big cloak. He sells you the oak stake (there will be a seller per manor) that will allow you to break the sphere containing the rest of Dracula (again, as in all houses).
Go back a bit and go down the next 3 stairs. If you wish, you can find 2 secrets (one to the left of the seller and the other a little lower to the right).
After descending the 3 stairs, be very careful, you have to go right but there is another trap! This one is very nasty because it sends you at the beginning (and even further than the beginning actually). After descending, the 2 slabs at the second post are false slabs, it will jump over. You can still use holy water if you want to see where "it goes". If you skipped the hole and the skeleton did not push you in, you arrived.
Climb the stairs then the 2 platforms and use the spear to break the sphere and get the coast of Dracula. Retrace your steps and, in order to save time, let yourself fall into this damn trap of false flagstones then go completely left following the path. You are out of the Berkeley Palace in good health and with a rib of Dracula that will help you well in case of a small hollow. Note that it also serves as a shield when teamed. Stay still or jump without knocking, it will serve you for sure.
The rib in your pocket, Simon continues the adventure.
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