Only 3 types of enemies are present at level 5, always the same 3: the basic enemy, the dwarf and the knife thrower. If you kill the 12th enemy with a jumped kick, you will gain 5,000 points. In this level, the enemies stop following you at the level of the panel 4 to make a style effect with a long empty corridor before Mr X.
The boss of level 5 is (as his name does not really indicate) the big villain of the game, the one who kidnapped Sylvia, your beloved. I did not find any particular technique to overcome this boss who knows how to avoid all attacks (even if sometimes he do not avoid them) but the best method I found is to kick him up and back off and kick him back ... After some new tests, I think you have to have a great reflex and give him the shot he is about to give you (or at least one shot at this height). It will block him every time and will touch him very often.
Mr X is defeated, you can save Sylvia.
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