The helicopter landed on a mysterious island. The chopper is landing on a mysterious island. The name of this level "the base under the sea" is a bit usurped even if the "base" is still under water.
The first enemies (the greens with quills on the shoulders) are quite treacherous since they throw you a "thing" resembling far the whip of girls punks but with 2 balls. They move slowly but be careful when they are far away. The following girls will not be a problem. Take the elevator when you kill everyone.
After a "little elevator ride" you will be "under the sea". What we can say is that the bad guys are not claustrophobic. The ceiling is not that low but we really feel that way. In addition, it is covered with nail. If you jump, you will crash on it. That said, it does not hurt much and nothing prevents you from jumping to fall and get up with an uppercut or a knee. Otherwise, it will be necessary to go to the punch, kick and other taken to the head for the enemies with the black bezel. For the big yellow shack (Abore alias Schwarzenegger) on the other hand, I advocate to take the ceiling, it hurts less than his blows to him and you can hurt him by raising you.
A little further mechanical arms rise and fall on your way. Your hair can touch the spikes. With this info, you should spend just the right time while they go back. Beware of them because they remove a full life point. Just after, a "chimney" will allow you to jump without ceiling stress even if it is not very wide. Female punks with bombs will fall.
Male punks will then arrive with knives and then Abobo will make his appearance. Once defeated, you can take the door that opens but be careful read the text below before taking this door.
I advise you to keep the direction at the bottom left after passing the door. It will avoid losing a life in a moment of inattention. You should safely reach the platform without a treadmill at the bottom. From there, jump on the platform "secure" right. To reach the door, 2 solutions. The fastest is to be left enough but not too much and to climb. The bottom carpet should push you very close to the edge and the top one not far enough to the right so that the door does not open. Otherwise, take in the middle quietly. You will be too right but when you walk to the left, you do on the spot so, no risk. Let yourself slide to the right by letting go sporadically in the left direction. Once at a distance of jump of the door, jump to the left and hold up to borrow it while falling.
|Back home of Double Dragon 2|
|Back to the Nes home|
- Version Française -- English version -