The second mission of Double Dragon is to prevent the bad guys from escaping by helicopter. "They're escaping in that chopper, you'll never make it!"
This second level starts on the roof of a building. It will jump on the next side down and defeat the 2 enemies down the pipe. Keep right, kill the enemies and go back to the top.
Arrived at the very last floor, a helicopter will arrive to you by drawing. With 2 players, it is better either to arrive at the same time at the top, or to leave a player at the level of the bottom on the left part. Whoever is at the top, go right and make whirlwind attacks (helicopter). It is not a big deal to be touched because the helicopter does not hurt. Being on the right, you have a good chance to make you touch but at least you will not fall.
Punk women, punks (equipped with iron bars) and guys with sunglasses will come out of the helicopter. If you intercept their jump from the chopper with a simple jumped kick, they will go straight to the hole. With a swirling attack, they will go a little further (on the platform) and come back. Throwing an iron bar when he finishes mounting the pipe will also make them fall to the hole.
After some enemies without great charisma, you arrive at the foot of the helicopter to meet ninjas. These are very fast but also know how to temporize, stay at a distance and jump back. Their "resting distance" allows them to counter knee beating, but if you go a little further, the whirlwind attack works very well (and when it runs too). After some attacks, they will surrender but the helicopter will fly before you can get in.
Too late ? That's what we'll see in Mission 3.
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- Version Française -- English version -