Start this temple going straight if possible. At the top of the stairs, you will have to launch a missile in front of you. It will climb the wall and continue to the ceiling to explode a large stone. Now aim in the air to catch the grapple target in the hole. Follow the corridor and push the block then take the door.
You arrive in the large central room. Go to the left and climb the end of the wall next to the time flap then take the door. Here, if it was not done when you were little, blow up the rock on the wall with the missiles. The chest is on the "stepped" wall (to the south). Use the grapple and collect a small key.
Go to activate the switch in the North of the room and jump into the hole. Take the door, press the button with a blow of mass and exit. Note that this button brings up a chest on the other side of the hole. You will have to become a child again to get the small key which is inside. This small key will allow you to obtain a gold skulltula (or finish the dungeon if you opened the doors in another order). Activate the switch again, climb up the wall and return to the large room. Climb the stairs right in front of you and use the grapple to reach the one opposite by hanging on to the torch. Go up the stairs and unlock the door on the right. To cross the stairs, "grab" the ceiling without which, you will burn yourself.
You arrive in a small square room full of holes and a little complicated. Start by eliminating all the beamos (sentries) with bombs or missiles. This being done, place yourself under the time block and play the song of time. Go to the chest and the blue button and play the song again when you are around the corner. Go back to the first place and play the song again. If all went well, there is a block of time accessible by jumping on which rests a small crate. Take it and put it on the blue button on the other side.
You can leave by the door thus unlocked (South-East). Eliminate all the Dinolfos and go through the door to the South. On the stairs, you are attacked by an invisible hand (grossbaffe). Use the monocle to easily win the fight. Personally, I load the sword as soon as it is dead to kill the little hands as soon as they appear.
Take the door at the top of the stairs and beat the Ironknucke, it's easier with the Biggoron sword than with the Kokiri sword :). Go through the door then the corridor and get the mirror shield in the trunk.
Go back to the Dinolfos room. In front of the block of time, play the associated song. A ray of sunshine appears. Thanks to the mirror shield, return this ray to the sun drawn on the wall. Play the song of time to make the block disappear and go through the door. Eliminate the mummy (Gibdo) and take the boss key from the golden chest.
Return to the large room. To do so, in the small square room where you have repeatedly played the song of time, take the North West. Then follow the corridor (use the grapple) to reach the central room. There, find and light the 3 extinguished torches with your fire arrow. You can see them from the trunk: one in the North West, one in the South East (against the stairs) and one in the North East. You can get close to make it easier to aim.
Go up the small wall near the time block, go up the stairs, hang with the grapple, but this time, take the bottom door. Three suns are drawn on the wall and a ray arrives from the top of the room. Kill the 2 stalfos, paying close attention to the Wall Master (the hand called "Clapoir") that falls on you. Kill this hand first to be quiet, it is a regular Zelda who brings you back to the beginning of the dungeon. The enemies defeated, we will have to find the right sun to light. In fact, it looks like there are no "good" suns so light them all being very careful because each time a hand falls from the ceiling, it must be killed first. Jump into the hole to the north of the room and take the door to the south.
You find yourself in a small room adjoining the entrance hall. Respectively in the room to the North West and North East, there is a gold skulltula. Take the ruby to your right then the one at the bottom of the stairs then break the stone and push the button with the mass. Quickly take the 3rd diamond and cross the "geyser" which blocked the way. Finally go down the stairs to find the last 2 gems. A chest containing a small key appears, take it.
Go back upstairs with your grapple, cross the corridor. In the large room, you can take the southwest door (the top one) to get a gold skulltula . Go and climb the wall of the large room then a staircase then you hang on the torch opposite and again, go up the stairs and take the door. Cross the corridor, take the door and this time take the southwest door in the room where there were 4 beamos.
You arrive in a high room. Start by eliminating all the bats so as not to be annoyed, then you will have to take all the gems. The grapple can frankly help you since it can hang on the walls where Link can climb. Besides, once the fifth is caught and the door is unlocked, you can go up practically at once with this thing. Go through the door and play Zelda's lullaby on the logo. Take the door that opened. Before that, if you take the locked door, there is 2 gold skulltulas .
You arrive "under the eaves" with a super mirror on the inclined part. Go down and break the 2 cases to the North West and press the button. Go up the wall and take the door. For the inflamed "tetdoss", use your shield to de-ignite them then kill them. This room is separated into 3 small rooms so 2 has a pivoting mirror. In the first, use your mirror shield to illuminate the sun above the door. Then go quickly to the 3rd to put the glass in front of the opening. Not easy because the sun does not arrive on it, try to aim well or you will start all over again. Then go to rotate the mirror of the second room to light up that of the third. If you have successfully made your move, the light comes out in the previous room and hits the mirror on the ceiling. Note that in the 3rd small room, there was a small key in a chest that you can only see with the monocle near the grid. Go put yourself under this mirror and use your shield to light the sun on the wall.
You are on an elevator which takes you to the main room. A final trap awaits you here since a hand falls on you, avoid it and kill it. Then place yourself in the circle of light and use your shield to "burn" the "sand face" of the statue. Use your grapple to reach the grid that was hidden behind the visge and go through the boss door.
The Ironknuckle is actually Nabooru apparently under the control of the 2 witches. Thanks to you, she regains her senses and tries to flee but the 2 witches launch her a magic attack and the Gerudo disappears. Open the 2 doors behind the meat grinder's throne and go up on the giant platform of the boss room to see the 2 witches appear. The fight will be divided into 2 parts, equip yourself with the legendary sword.
In the first part, the 2 witches attack you and you will have to return the attack from one to the other. To do this, place yourself on one of the small platforms and use your shield. There are two methods available to you: manual aiming and automatic aiming. The first is done by placing yourself in front of the attacking witch and pressing R. Then aim the other witch with the stick. For the "automatic" method, you will have to target the witch who does not move while keeping your shield in front of the other. I recommend by far manual aiming which is less dangerous because in the second method, if the witch you are targeting passes behind you, you will be hit from behind and the attacks hurt very much. However in some cases, this 2nd th method can be effective.
After having hit one of the witches 3 times, Koume and Kotake merge into a large witch who can launch either fire attacks or ice attacks. The goal of this phase is to absorb 3 attacks of the same type with your shield. This done, your shield will return everything to the witch. You will then have to run on the platform and tap it with your sword (for the occasion, change your sword and take the Biggoron sword). Repeat the operation several times (if you have absorbed ice attacks, avoid fire attacks and vice versa).
Koume and Kotake, spiritual mothers of Ganondorf are defeated. Astonished and angry by their dead, they begin to shout before going up to heaven. Go and take the heart on a small platform and enter the circle of light. Nabooru then welcomes you to the Sanctuary of the Wise and apologizes for having attacked you while it was under the control of witches. She gives you the medallion of the Spirit but you will have to wait for the kiss.
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