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Super Castlevania 4 on Super Nintendo - Level 4 : Death tower Launch music

The entrance to the towerLaunch music

In this beginning of level, strange red monsters come out of the walls and skeletons appear from the ceiling. There are also a lot of rotating platforms. As usual, if we jump on it, we immediately rush under penalty of passing through. Many skeletons and some bats will complete the picture of this world 4-1 and a mini boss.

Super Castlevania 4 on Super Nintendo - Level 4 : Death tower
Super Castlevania 4 on Super Nintendo - Level 4 : Death tower
Super Castlevania 4 on Super Nintendo - Level 4 : Death tower
Super Castlevania 4 on Super Nintendo - Level 4 : Death tower
Super Castlevania 4 on Super Nintendo - Level 4 : Death tower
Super Castlevania 4 on Super Nintendo - Level 4 : Death tower

The mid boss of level 4: Giant Skull (Puweyxil)Launch music

If you have the boomerang (the cross), abuse it. Otherwise, with each lash on the skull, one (or more) shot (s) in the air to break the stuff that you fall on. Puweyxill (official name of the record) can also launch clouds, pull the tongue, jump to you, ... So many things that you will not see if you throw up lots of boomerang, in which case, it will be necessary to knock in the air not to make you touch. If you are whipping, try to stay at a good distance to hit it with the end of the whip. It will allow you to have time to move back when he pulls his tongue out. I advise you to stay in the departure area. In general, he tries to jump on you, stops a moment on the platform above and you can hit him while breaking the falling things. His life will then diminish very quickly.

Super Castlevania 4 on Super Nintendo - Level 4 : Death tower
Super Castlevania 4 on Super Nintendo - Level 4 : Death tower
Super Castlevania 4 on Super Nintendo - Level 4 : Death tower
Super Castlevania 4 on Super Nintendo - Level 4 : Death tower
Super Castlevania 4 on Super Nintendo - Level 4 : Death tower
Super Castlevania 4 on Super Nintendo - Level 4 : Death tower

The rotating towerLaunch music

If this part is at least original (and impressive 30 years ago), it is not exciting. You will have to hang with your whip and wait until the level turns 90 °. Then, it will eliminate or avoid the gorgonians so that the level starts to turn again. Hang in there and wait for the platform to appear on the left and follow the path.

Super Castlevania 4 on Super Nintendo - Level 4 : Death tower
Super Castlevania 4 on Super Nintendo - Level 4 : Death tower
Super Castlevania 4 on Super Nintendo - Level 4 : Death tower
Super Castlevania 4 on Super Nintendo - Level 4 : Death tower
Super Castlevania 4 on Super Nintendo - Level 4 : Death tower
Super Castlevania 4 on Super Nintendo - Level 4 : Death tower

The distorted towerLaunch music

As for the passage before, we are clearly in the technical demo. The distortion was one of the effects sold by Nintendo for the Snes and Konami had fun with in this short passage. A rather successful rendering for a rather strange little platform phase. Do not be distracted and cross the level.

Super Castlevania 4 on Super Nintendo - Level 4 : Death tower
Super Castlevania 4 on Super Nintendo - Level 4 : Death tower
Super Castlevania 4 on Super Nintendo - Level 4 : Death tower

The rising tower

We can not say it enough, a tower is meant to be climbed. This level 4 is definitely full of surreal and is a kind of labyrinth without stairs that will allow you to reach the top of the tower. Zig-zag so you do not get crushed and join a more standard part with stairs. Climb to the top where the boss is waiting for you.

Super Castlevania 4 on Super Nintendo - Level 4 : Death tower
Super Castlevania 4 on Super Nintendo - Level 4 : Death tower
Super Castlevania 4 on Super Nintendo - Level 4 : Death tower
Super Castlevania 4 on Super Nintendo - Level 4 : Death tower
Super Castlevania 4 on Super Nintendo - Level 4 : Death tower
Super Castlevania 4 on Super Nintendo - Level 4 : Death tower

Boss level 4 : Giant rock golem (Koranot)Launch music

This boss goes back and forth in the room without ever reaching the end. When you hit him, he jumps vertically. Stay to the left of the room. However, he can not jump if he has just done so when he retouches the ground, you can hit him a few times before he starts again. Aside from touching you, he has 2 attacks that takes you out of life. The first one arrives at the same time as him, it is about some stones which fall from the ceiling, it will be necessary to place you correctly to avoid them. This attack happens fairly regularly. For the second, he throws a stone on you. So it aims you if you are going to the left, you will not be touched because the stone will fall behind you. If you have the boomerang, start by giving it a boost. When he falls back, swing the 3 boomerangs. Do the same at his next jump, he should not fizzle. Whip, you have to pay a little more attention to his attacks, not to be touched at all will not be easy to see a little risky (in any case I have not found a reliable technique). You should defeat him without too much trouble by hitting him thoroughly when he turns his back on you and a little more moderately when he moves towards you to avoid his second attack in addition to the first one. Be careful because Koranot decreases in size as you hit it but in return, it goes faster and faster.

Super Castlevania 4 on Super Nintendo - Level 4 : Death tower
Super Castlevania 4 on Super Nintendo - Level 4 : Death tower
Super Castlevania 4 on Super Nintendo - Level 4 : Death tower
Super Castlevania 4 on Super Nintendo - Level 4 : Death tower
Super Castlevania 4 on Super Nintendo - Level 4 : Death tower
Super Castlevania 4 on Super Nintendo - Level 4 : Death tower

Go to the next level : At the foot of the castle.

 

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