The Temple of Shadow is finished and Ganondorf is still much talked about. You know that this thief was born in the desert and Navi advises you to go there. So go to the Gerudo valley (west of the plain (1)) and go with Epona to jump over the bridge (2) (or use your grapple). By speaking to the chief of the workers, you learn that these men were all captured by the Gerudos (3).
Continue your way to reach the Gerudo fortress. Arrived here, you will have to be careful because if a Gerudo sees you, she will lead you to prison. Go down and go along the wall so as not to be seen by the girl who guards the big door. Use aiming Z to see if the guard Gerudo is looking in your direction (1) and if this is not the case, go to the door just in front of you. If you get caught (2), no problem, use your grapple (3) and jump, the door is just below.
You arrive in a large room where there is a locked up worker, speak to him (1) so that a Gerudo arrives. Beat it (2) without getting hit too much (otherwise, prison!) To get a key. You deliver Hiro (3) who asks you to deliver his 3 friends who, like him, came to enter this "girls' club" but who were all locked up because they were males.
Leave the room by the other door to find yourself outside and immediately take the door just to your left (1). Go along the right wall of the corridor to take the first passage on the right (if you are afraid of being seen, uncheck an arrow on the guard at the end when it passes (2)). You are outside again, go to the end of the wall and use the Z sight to see the guard (3). Wait for it to turn around and head for the door (you can also move away a bit and shoot an arrow when it turns around).
Here you are again in a room with a worker in prison. Talk to him, beat the Gerudo (1), open the door and talk to the worker so he can go. Exit the room through the other door. You are back outside. Do not take the door next to you but jump in front (2) to take the door below. Take the necessary steps to deliver the worker to prison and retrace your steps. Climb the ivy (3) and take the door just left.
You arrive in a rather well-kept room. Two solutions, either you take out your bow and knock out (but no they don't die) the 3 Gerudos with arrows (1), or you put your boots on the air and you go straight on (2). If you decide to make the guards out of the race, go down to get the arrows on the table before leaving the room by the small climb. Before jumping to take the door below, take your grapple and hang on to the chest located a little higher (3) to get a piece of heart. Go back down to the right place (on the left when looking at the ivy) and take the door.
There, we will have to be fast, hide behind the box and as soon as the Gerudo passes to the left, climb on it (1) (we're talking about the rascal band crate) and jump to the right then take the first on the left. A final battle awaits you to deliver Nico, the fourth worker. Before leaving, he tells you that you will need the eye of truth to cross the desert. No sooner has the worker left than a Gerudo arrives (2) and gives you the Gerudo Membership Card allowing you to visit the Gerudo gymnasium. You are adopted and can now speak to the guards. You will learn that the head of the Gerudos is called Nabooru the exalted and is the right arm of Ganondorf. It is found in the temple of the spirit, beyond the desert. Now exit the fortress and go east to participate in the archery game (day). To do this, go up on Epona and talk to the organizer of the game. The first time, you must score over 1,000 to win a piece of heart. If you succeed, you will have to pass the 1,500 points to get the huge quiver (or the big one if you don't have it). To win, you must aim at the center of the targets (100 points) or destroy the potiches (also 100 points). You have 20 arrows.
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