Go back to the surface (put on your Kokiri boots) and cross the small corridor to reach the central room (with a large tower in the center). There, sink (put on your lead boots) to the 1st er floor and take the right entrance (1) framed by the 2 torches. At the end of the corridor, you will see Princess Ruto who explains to you that all the Zoras are frozen except her because Sheik saved her. She encourages you to follow her to show you how to change the water level. Go back to the surface (2) to find yourself in a small room bearing the mark of the triforce. Change the water level by playing Zelda's lullaby (3) in front of this symbol. Then take the door and kill the Spikes (wait for them to get stone and attack with a sword) to get the map of the palace.
Jump into the hole and use your bow to quickly light the 2 extinguished torches by making your arrow cross the flame of the lit torch (1). Kill the coquillos (target them with your bow (or your grapple) and shoot when they open). Take the small key from the trunk and return to the central room. Find the entry blocked by a block (2) and push this block until it falls. Use your lead boots to cross the underwater corridor and go up to the other side. Hit the crystal switch and jump on the water jet in the center of the room (3) to go to the other side then go through the door.
Dive in and go to the right of the room, then put on your Kokiri boots to try to take the passage underwater. To do this, take into account the current and aim to the right of the entrance (1). Then activate the switch in the mouth of the stone dragon (lead boots and grappling hook) and walk to behind the grid then climb to the surface. Take the small key from the trunk and activate the switch to be able to iron the grid. Return to the central room using your grapple in the water jet room and in the underwater corridor.
Turn right and take the passage in front of which there are 2 potiches. Use your grapple to go to a room where there is a large chest protected by a jet of water. Place yourself right in front of this chest and use your bow to activate the switch (1) and find the compass. Go back to the central room and go to the room where you met Ruto (on the 1st floor below the place where you are leaving). Rise to the surface and blow up the wall with a bomb (2). Open the chest to find a small key and return to the central room. Go back up to take the West entrance to the surface (2 th floor). Place yourself on the mini water jet and use your bow to activate the switch (3) and go up (watch out for spiders). Take the door and then play Zelda's lullaby in front of the triforce symbol.
Swim east, take the corridor and dive to pull the brown block to the maximum (1). Then return to the central room and go take the locked door to the surface to the West. Kill the 2 tappers on the wall and let yourself slide on the first platform then on the second (2). Then use your grapple full of times on the platforms that descend (3) to get to the top of the room and open the door.
This room is quite simple to cross but it is a bit long to explain. In fact, the middle crystal lowers or mounts the statues when you hit it. Activate it for the first time and hang on to the first statue. Lower the statues and hang on to the target on the wall. Go to the other side of the dragon head (1) and reactivate the switch to hang on the third dragon head. Get on his head (by activating the switch again) and activate the switch one last time. Kill the 2 blue araknons then hang on to the pudding (2) with the grappling hook and kill it then go through the door. You are in a room without a wall where you wade in the water. Go around the room (in fact, go to the closed gate) and go under the tree to meet your shadow. This anticipates almost all your movements. To defeat it, you will need to use a bottom-up attack (3) (target it and hold the direction forward while striking). After about 8 blows from Biggoron's sword, the shadow will vanish and the piece will return to normal.
Go through the door that opened and take the longshot from the large chest. Then play the song of time (1) and jump in the passage appeared in the ground. Jump into the river (there is a golden skulltula on a wall of it) and avoid the whirlpools until the end of the river where you will have to climb on a small platform in front of an eye (2) just before the gate (do not hesitate to hammer B to escape the whirlpools). Pull the eye and quickly pass the grid which opened then open the trunk to obtain a small key. Then follow the corridors to find yourself in the main room. Go down with the boots and go where you saw Ruto (at the very bottom, the door framed by torches). Cross the corridor and go up (3) to play the lullaby of Zelda and change the water level.
Then go to the tower and climb on the first platform then take the door with the help of the grapple. Go south and shoot in the eye opposite, then quickly grab your grapple and grab onto the target opposite before the gate closes (1). Follow the corridor and push the block (if you followed the start, you can do it, otherwise, you will have to take it out of the wall and repeat the round). Go right to get a small key (2) then exit in front of the small room. Use your super grapple to find yourself in the center room. Jump down (1 er floor) and take the passage to the North. Use the lead boots then the super grapple (3) to pass the peaks and take the door.
To cross this room full of water safely, first kill the blue Araknons with your bow and then jump into the water with your lead boots. Wait in front of the place where the stones fall to the right, then go forward just after passing one of them. Then take off your lead boots and swim with B to the edge (1) then take the door. Jump on the Southeast platform and kill the Mantas with your grapple. Explode the cracked wall and cross the water to blow up the other wall (2). Enter the hole thus created and push the block to the end. Then go around to pull block to the Southeast platform (3). Take the last turn to push the block on the switch in the water. The level will then rise. Take the opportunity to reach the hitherto inaccessible door.
Before operating the switch in the next room, hit the spiders with your grapple so that they jump into the hole (if it doesn't work, kill them with your bow). Then activate the switch and jump from water jet to water jet to reach the platform opposite (1) (the right jet is useless). Take the door and turn right after passing a stone (2). Put on your lead boots to take a small underwater passage that you must cross (watch out for the seashell). Take off your boots and open the door to find the golden key. Get out of the room, cross again underwater and follow the stones to find yourself in a basin. Take the door on the right to go to the main room and enter the tower. Climb onto the first platform and change the water level. Exit the tower opposite and take the door to the west. Rise with the water jet and raise the water level again. Go north of the room and hang on the dragon head with your grappling hook. Take the door and go upstairs without stopping or being hit (stick against a wall and go at the right time). Open the boss door.
Here you are in the boss room, jump on the platforms in the middle to see him appear. The boss is called Morpha, he is a giant aquatic amoeba (Nothing but that!). This creature is capable of handling water. Here is a method to beat it.
Come back to the edge of the room and try to get Morpha out of the water using the grapple. If you can't, move aside when the water tentacle approaches and use your grapple when Morpha reaches the end of the tentacle. Normally, Morpha should be at your feet. Take the opportunity to hit her (as usual, try to place the jump attack on her). Repeat the process as many times as necessary.
Morpha is defeated and evaporates instantly. After taking the heart, you teleport once more to the sanctuary of the wise. Ruto turns out to be the sage of water and thanks you for saving the Zoras then gives you the medallion of water. She tells you that she feels Zelda is alive and I think you can trust her ;).
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