Start by removing your lead boots to climb the ledge. Go ahead and jump to the right then put them back. Go take the door at the bottom right. At the end of the corridor, you meet Ruto: your fiancée. This explains to you that the Zora domain is frozen but that Sheik saved it. You need to help him by defeating the temple boss. She invites you to follow her to show you the places where you can change the water level and then go away. Leave the lead boots to go back to the surface through the hole through which it left. Two floors higher, you arrive in front of the coat of arms of the royal family. Play Zelda's lullaby: the water level will drop to the lowest. Then use Din's fire to light a high torch and go through the door that has just opened. Beat the 3 stalfos and use the grappling hook on the coat of arms against the wall to reveal the chest which contains the map, take it.
Get out of the room and jump down to where Ruto spoke to you. With your bow, light the 2 torches next to the door by passing your arrow through the torch already lit. Go through the door and eliminate the enemies from the room. Open the chest that appears and take the compass.
Get out of the room. You should be able to go up one floor with the grapple. Then aim the coat of arms with this same grapple to reveal a chest. Open it to get the longshot.
You can descend and take the corridor to find yourself in the huge central room. Going south, you can find a golden skulltula . Go around the central tower on the left and enter it. Go up to the wall and turn around to use the grapple and go up one floor. Play Zelda's lullaby to raise the water level. Exit through the door.
Go around the tower on the left. Just after the big blue button, aim at the top of the southwest corner with the grappling hook to reach a new coat of arms of the royal family. Just before, you can take the South door to find a golden skulltula. There is also a golden skulltula by taking the eastern gate (but you need the winged boots ). Play Zelda's song again to raise the water to its maximum level. Go north of the tower and dive in trying to aim for the ground one story below the water level. When you are above the ground, put on your boots so that you can use the north door of the central tower. Put on your Kokiri boots to reach the top of the tower. Get on the floating platform and play the song of time. Get on the block that appeared and start Din's fire. A grid opens at the bottom. Put on your lead boots and dive while trying to stay in the middle East-West so as not to fall on spikes and go through the opening.
Follow the corridor and go between all the blocks to activate a switch at the end of the room which appears by jumping on a brown block (it will go down and you will see the switch). A grid opened on the ceiling. Take off your boots and go to the South East of the room (aim for the chest on the map). Use the grappling hook on the coat of arms to bring up some magic and a chest containing a small key.
Dive out of the room to the top of the tower. Once there, dive to aim for the door a level below and put on your lead boots to borrow it. Put your Kokiri boots back on and go to the West door with your little key. In this large "waterfall" room, put yourself on the edge and activate the switch above your head. Then jump straight and use your grapple to go up the current by clinging to the blocks. Use the grapple to hit the coat of arms at the back of the room (on the left, I don't know if the right one works). You will be able to reach the door opposite thanks to a block which rose in the middle. It may be necessary to advance gradually so as not to fall.
In the next room, go below to kill the 3 stalfos and go up using the grapple. Hang on to the first statue (clockwise) and then to the wall to the left of the second. Go to the other side of this second statue to hang on to the third statue. Back out a little to hang a last tall statue, then the ceiling to the north and go through the door. If necessary, play the storm song just before to get a fairy.
In this magnificent room without a wall (which reminds me a bit of the Dragon Ball spirit and times room), go to the closed door then come back to the tree to bring up "Metal Link" . For my part, I started the fight with the fire of Din to touch it easily case at the beginning, it is defended and is not simple to touch. Then it is easily hit with low attacks. Each time it is touched, it "falls" and reappears behind you. Once defeated, the door opens. Go take it. As you approach, the walls will reappear.
In the next room, use the grapple in the coat of arms and jump into the hole that was protected by the grid. You are in a cave where an underground river flows. At the level of the third grippable block, you will find a golden skulltula . Cross the room steadily with your grapple. No need to go in the water, go through the East gate and exit by the South.
Jump into the big whirlwind of the next room with your lead boots. Use your grapple to go to the underwater recess. Always get out of this recess thanks to the grapple by targeting the hole in the ceiling. You arrive in a mini room where you will have to use Din's fire to light the torches. Go down one floor but don't jump into the big "square whirlpool". Just go to the edge and use the grapple to go out by the Southeast.
Put on your Kokiri boots. Activate the switch and jump on the Geiser. Once on it, use Din's fire. The grid opens, jump to open the chest which contains the boss key.
Follow the hallway with the lead boots. At the end, use the grapple to go up and continue. Walk the button to open the gate, you are back in the big central room. If you go north, you can find a golden skulltula . Put on your Kokiri boots and go north of the room. Once on the surface, go back up to solid ground on the side of the tower. Turn around to grab onto the monster statue and go through the door just behind. To pass the climb, no question of using the lead boots as in the original game. Instead, use your grapple to activate the switch above the boss door. Then use it again to raise yourself to the top of the room. Open the boss door.
Here you are in the boss room, jump on the platforms in the middle to see him appear. The boss is called Morpha, he is a giant aquatic amoeba (Nothing but that!). This creature is capable of handling water. Here is a method to beat it.
Come back to the edge of the room and try to get Morpha out of the water using the grapple. If you can't, move aside when the water tentacle approaches and use your grapple when Morpha reaches the end of the tentacle. Normally, Morpha should be at your feet. Take the opportunity to hit her (as usual, try to place the jump attack on her). Repeat the process as many times as necessary.
Morpha is defeated and evaporates instantly. After taking the heart, you teleport once more to the sanctuary of the wise. Ruto turns out to be the sage of water and thanks you for saving the Zoras then gives you the medallion of water. She tells you that she feels Zelda is alive and I think you can trust her ;).
Buldo6 & Perfectdams translation in progress by Demonic Lemur
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