The keep starts well since the stairs are trapped and you will have to go to the side. Once at the top, use the Din fire at a strategic location to light all the extinguished torches. The left door opens, take it.
You are in a large room. Opposite, Darunia, your blood brother recognizes you and explains the situation to you. The Dragon Volcania was resurrected by Ganon who wants to make him eat the Gorons which he locked up in the temple. In addition, if the dragon escapes, it will reduce Hyrule to ashes. Darunia will try to stop the dragon but without the mass of titans, he is not very confident. He asks you to take care of his Goron brothers while he takes care of Volcania. Go to the right and jump from platform to platform then use the grapple to climb on the platform in height.
At the edge of it, use the Din fire again to light the mini-torch below and the one in front of you (break the body of a roll). Then stand with your back to the wall and try to align the torch near you and the one at the other end of the room. Shoot an arrow that should ignite near you and ignite the torch at the very end. Not obvious but you will get there;). The gate opened opposite, go get the small key and exit the room through the middle door, the one where you come from, to return to the hall. In the hall, go back down, remembering that the staircase is trapped. On the left going down the stairs, there is a closed door that you can now unlock.
You arrive in a small room where it will be necessary to eliminate Stalfos. Take the door that opens. Go put yourself in the corner of the room and lower yourself with the shield in the air, it is surely the easiest way to stop the tiling that darkens you. Then, you will have to go and fight against the knight in armor (Iron Knuckle). Once defeated, the door opens, borrow it.
This mid boss is a bit special. It is a species of scarecrow living in flames which seems controlled by a species of bombs with eyes. To overcome it, the grapple is the simplest. Aim with "Z" to get the ball out of the body of the scarecrow. Once on the ground, hit it as much as possible. If it runs away, turn the other way to catch it, it's much easier. After a few sword strokes, she jumps into the flames and reforms her body. Repeat until the destruction of this boss and take the mass of titans in the trunk.
Go through the door that just opened. The button which opens the grid to save the Goron is rusty. A good hammer blow will unlock it. Speak to the Goron and take the map from the trunk. Then kill the Like Like: you no longer have a boomerang but the grapple works very well. Get out in the hall.
Go to the top of the hall stairs (going through the side) and go right once up. With the hammer, knock out the 3 blocks that form the statue that hide the door and borrow it. In the large room, go along the wall and once at the end of the "path", cross the lava a little bit to access the platform. It will be necessary as much as possible to properly timed your movement because the objective is of arrival on the platform which makes return trips by spitting fire. Once on it, wait to be under the torch and use Din's fire to light the torch. Then take your grapple to hang on to this torch, not so simple. Take a bomb and catch the wall in the shape of a door. Behind, there is a real door. Before taking it, break the potiche, it contains magic that surely begins to miss you. To deliver thr Goron , launch Din's fire again. With the torches lit, the grill will open. Talk to the Goron and get the small key.
Get out of the prison room and go to the other side from where you entered (as if you had crossed the bridge). At the end of the bridge, turn left but do not descend along the board. Continue a little in the lava and climb on the block. This one flies away. Turn to the wall and jump into the recess once at the top. Take the magic from the jar and use Din's fire to light the torch. Position yourself in the corner of the recess in order to aim the torch near the door closed by a grid (bottom, on the right), making sure that the arrow passes through the torch that you have just ignited. Jump to the right and walk along the wall, then use the hook to climb up and through the door.
Avoid all the tiles that charge you (or put yourself in the corner with your shield). Once there are no more, use your grapnel to cross the flames by targeting the chest. For the return, aim the torch. Exit the room and jump into contrabas to take the corridor behind you and open the door. In the prison is a Goron which will have to be delivered by striking the switch with your mass of titans. Note that there is a gold skulltula behind him. Get out of the prison and go take the locked door at the end of the bridge.
In this room, a large circle of flame rises and falls, carrying with it a platform. Go down along the board and go up along the fence. At the top, climb on the fence and jump just below then try to jump on the platform when it starts to climb (you can also jump directly from the grid). The jump is not simple because it must be well timed and not too long. Once at the top, take the door. Go to the left and go up on the first platform, then the second and light the torch with Din's fire. Then use the grapple to change sides and go up to the fence that you will have to climb too. Arriving at the top, take the door.
You find yourself in a large, somewhat labyrinthine room. Start by going left and go along the wall on your right. You arrive in a recess. Place a bomb against the left side of the wall to make it explode. Strike with your mass on the switch thus released. Turn around and walk a few steps then use your grapple to reach the upper part of the room. Jump in front to put a bomb at the place of the big crack. Go down along the grid then break the boxes to discover a rusty button that you can activate thanks to the mass. Two grids open, freeing a chest containing the compass.
Go up along the fence and head south, staying in the upper part of the room, the wall is quite thin, be careful not to fall. At the end of the path, shoot an arrow through the gate to activate the switch which will open the gate. Jump into the indentation and break a bass drum to take a small drum. Go down and go completely north of the room. Put the small case to blow up the wall and take it back to place it on the big blue switch. The door opens, take it and go free le 4ème Goron by walking on the big button and talking to it. Take the key from the prison and get out. In the large room, use the grappling hook to find yourself on the walls of the latter and aim for the West door (North) to unlock and cross it. Before crossing it, you can go and find a golden skulltula .
In this lava-filled room, first turn counterclockwise to go around the grill. At the end, take a small box and go down between the grid and the wall to place the box on the blue switch. Climb back up by grabbing the bass drum with the grapple. Go more or less to the center of the room where the torches are lit. Turn to the Center-East and once again, light the torch in the middle of the wall by shooting an arrow through the first torch. The door on your right opens, run and jump to take it then cross the small corridor. In this room are 2 gold skulltulas. There is also another much further. You can have the 3 golden skulltulas by making a loop. Once picked up, go to the big block that protrudes right in front of you and hit it with your mace. You arrive in the large room just to the left of the entrance hall, where you had crossed Darunia. Go through the boss door.
Here you are in the boss room. To face it, just go to the central platform. Volcania, the dragon from the depths then springs from the ground and then re-enters it after having flown across the room.
Volcania is not really difficult to beat. At the start of the fight, he will stick his head out of one of the holes in the ground (you will see flames coming out of this hole before he arrives) and it will be necessary to put a blow to him on the head with the mass to ring it. Its head will then land on the ground and you will have to strike it with your sword. Thereafter, Volcania will either leave just the head in which case it will be necessary to repeat this manipulation 'or it will leave in full. In this case, it will attack you by spitting fire or dropping stones. Run to avoid his attacks until he returns to the ground. Thereafter, Volcania ignites several holes before leaving the head, be quick to attack it when it leaves.
Volcania is defeated and her burned head turns into a heart. A big explosion resounds in all Hyrule and the sky becomes blue again. Darunia turns out to be the fiery sage. Your blood brother thanks you and gives you the fire medallion containing the power of fire and his friendship.
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