Start by killing the Octorocks using aiming and your shield to return their attacks to their heads. Then, avoid water bubbles and use your slingshot in the kind of uvula (1) to open "the door". Cross the next room without falling into the hole and avoiding the jellyfish (you can easily kill them later). In the next room, you meet Princess Ruto who claims not to have asked for help. She runs away and falls into a hole. Follow it by jumping into this hole (2) to land on a small platform (if you fall next to it, you can climb the wall). Chat again with Ruto (2 times) and follow his request by carrying it on your head, then go through the door behind you. - From now on, you will have to try not to lose the princess (for example by avoiding going to swim or throwing her in a hole). If in spite of everything, this happens to you, retrace your steps and you will find it. - Cross the corridor avoiding the Bulld'O and fall into the hole at the end. Launch Ruto on the platform opposite (3) then join it by pressing the switch on the ground.
Follow the corridor and activate the switch in the air by launching Ruto above or by pulling with the slingshot (1) then pass the door. Kill the octorok then wait a moment for the arrival of a platform. Jump on it (2) and wait for it to go all the way up to jump on the path. You are in the 2nd th room of the Dungeon, go back to the room where you saw Ruto for the first time. Cross this room, this time avoiding falling into the holes. The next room is crossed by worms and is divided into 3 corridors. Take the right one and walk on the button at the bottom with Ruto (3) on the back and open the door.
Take it and put Ruto in the room where you arrive to defeat all the "mantas" (1). To kill them, aim them and take your slingshot. Approach them to get them out and shoot when they fly. They must be touched 2 times and wait a moment between these 2 times because they remain invisible for a short time. Once the 4 are defeated, take the boomerang from the chest that appeared in the center of the room, then leave this room with Ruto. Thanks to the boomerang, you can kill electric jellyfish, bubbles and worms. Go straight to the switch and put Ruto on it (2) to be able to pass the door. You find yourself facing a giant tentacle that will have to be defeated by aiming and the boomerang (3). To touch it, you will have to be close enough to it. Four shots should be enough to get it and get the dungeon map.
Fall with Ruto in the hole to the right of the entrance (1) to fall on the highest platform of the room below. Kill the 2 skulltulas and take the door at the end of the corridor. Throw Princess Ruto on the platform to get the stone. Unfortunately, the platform goes upstairs and when it comes down, a big beast is on it but Ruto has disappeared. To defeat this kind of giant octopus, you have to use the boomerang (2). If you touch it, it will turn blue. It will then be necessary to put a blow of sword to him from behind (as always, I advise you the aimed attack then A (3)). If the beast is facing you, do not go around, wait for it to restart and immediately restart your boomerang. After this fight, go up on the platform which will lead you to the upper floor.
There is a fairy in one of the vases behind. Go take the door at the end of the corridor. In this room, you will see platforms that move. Use your boomerang to stop the first (it turns blue), climb on it, and stop the second platform (1) then cross the room quickly. In this "room", jump on the platform against the wall. This will go down to the second room of the palace. Go take a small box at the other end of the room to keep the switch (2) in front of the door pressed, and go through that door. Kill the jellyfish within reach of boomerang and scale the roots. You find yourself at the top of the room and you should see a switch protected by a kind of spider web. Aim at this switch and use your boomerang to activate it and open the door (3). Take this door, and get ready to fight.
Here you are facing the boss: Barinade, the Bio-Electric Anemone. The fight is divided into 4 parts.
For stage 1 and 4 (and for the other 2 before having separated the anemone and the jellyfish), I advise you to always aim for Barinade and go around it by moving forward / backward if it hits you or if it moves away.
Barinade dies in horrible suffering, take the heart and go join Ruto in the circle of light. She thanks you and gives you the Ancestral Stone of water (Zora sapphire), which is a Zora engagement ring.
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