Before entering the temple concretely, go to the bottom right of the small end of the garden and climb the ivy behind the tree. Shift to the right and drop the ivy to find yourself at the top of the trunk. Use your grapple to shoot the big skulltula in front. You will have to jump on the other tree, the jump is not easy. Walk on the button to bring up a chest and repeat the crossing. Take the small key from the trunk and go back down to enter the temple.
You arrive in a corridor. The grapple will still be beneficial since it allows you to move without knocking down the 3 large skulltulas that follow one another. There is also a gold skulltula in this corridor. You arrive from the south in the main room of the Temple. Advancing a little towards the middle of the room, you will see 4 ghosts appearing at the level of the 4 torches and an elevator going down in its center. Each will leave in one of the 4 angles. You'll have to kill them all before you can use the elevator. Easier said than done as we will see because this palace is perhaps the longest in the Master Quest. Even if the ghosts have taken the 4 angles, we will start by going straight by taking the door at the top of the stairs. It is the North gate, I would now use the cardinal points for this room even if you do not yet have the compass. Since we arrive from the south in the temple, it's quite simple. In the corridor, you will have to play the song of time in front of the block to make it disappear. Take the door, kill the 2 wolves and get the small key in the chest. Return to the central room and go to the West door.
A Stalfos is waiting for you in the corridor, kill it to open the gate and open the door. The next room can be a little painful if you don't have a sense of direction. At the entrance there is a golden skulltula. First climb the first 2 ladders then go through the door on the left. On the little diagram I made, you arrive at "0". Take the corridor on the left to pull the block (1) as far as possible. Then take the corridor, and climb the ladder (2). Go forward a bit and take the first corridor on the right. At the end pull the block (3) enough so that it no longer obstructs the passage of a perpendicular corridor that cannot be seen. Turn around and go back down the ladder (4). Take the corridor on the left then immediately right and again right. Push the block to the end (5). The block will fall into a small indentation. Go up on it then go up on the right. Follow the corridor and push the block again to the end (7). It will also come in a small recess. Step on it again (8). Hit the switch to raise a grapple block. Then follow the right corridor, climb the ladder, and go open the door at the end of the large room.
Cross the corridor. In the next room, jump below and open the yellow and blue chest to get the boss key.
Jump in the hole and fight the hand (and the 3 small hands which will follow) to open the door which it will be necessary to borrow. Walk along the balcony and take the second passage on the right (just before the back door). Beat the dread to get a small key and get out of the room. Take the door just right.
You arrive just in front of a switch, hit it to "turn" the corridor that you used recently. Go down and use the grappling hook towards the target. From there, turn around to jump on the translucent blocks. From the second, you should be able to reach a new target. Take the corridor straight to take the ladder just to the right. Take the door again to find yourself in the corridor you have turned and thus find yourself in the room of the boss key that has rotated 90 °. Jump on the middle platform then on the right and open the locked door.
Then go down the stairs and take the door. A stalfos is attacking you, take care not to fall in the middle of the room so as not to have to repeat the turn. Once eliminated, a platform descends and you will no longer run this risk but 2 other stalfos will attack you. After a fierce fight, a chest containing the fairy arc appears. Once it is in your possession, leave the room through the east door (the one with a small logo).
In this room, there are 3 tables where sometimes appears a blue ghost (poe). You have to shoot an arrow in the table where it appears. You have to be far enough away, otherwise it disappears from the picture when you look at it. By placing yourself well, you should be able to put 1 arrow in each table with the ghost which will trigger a fight against him. Go fight down. You have to target it and avoid its revolving attacks. As soon as it appears, you must shoot an arrow (or 2). Once you have beaten it, the torch lights up in blue and a large chest containing the compass appears. Leave by the bottom door and cross the room of the stalfos / fairy arc to find yourself in a room symmetrical to the previous one. You have to do exactly the same except that this time the ghost is orange and you will get the map.
Get out of the room through the top door. Jump onto the platform opposite, then onto the left platform to take up the twisted corridor. Cross the room with the Tetdoss and descend the ladder. Go to the end of the corridor and jump to take the door just right. Cross the corridor, you are in the central room. Go take the Northeast door by shooting an arrow on the eye which overhangs it to unlock it. You are in the gardens. Go to the bottom right when exiting (south) and shoot an arrow on the eye located in the well to empty it. Go down and open the trunk to retrieve the small key then go back up. Before going up, you can get a golden skulltula on the other side of the well and another just by going up along the sidewalls.
Go back to the door from where you came out and use the grapple to reach the small ledge above. There is a golden skulltula that you can't miss here (Besides, I struggled not to take it for the video). Walk along the ledge to the right and play the song of time when you get to the edge. A block appears, jump on it then on the next one and play the song of time again. Jump on the new block and use the grapple to kill the skulltula lying on the lianas then jump on the lianas. Go up and go right once at the top to fall on the balcony and find a small key.
You will have to return to the room where you obtained the compass to exit through the door at the top of the stairs. To do so, jump into the garden and take the door to reach the central room. Go again to take the door to the West and go up to the top with the grapple. Take the ladder, then the door, cross the twisted corridor, take the door on the right, go down the stairs and take the door, cross the arch room and, finally, go up the stairs and open the door. In the next room, go right (if you fall, there is a ladder). Cross the untwisted corridor for the moment and unlock the door.
In this room with a turnstile, start by going to take the crate on the right (passing by the platforms that rotate) in order to place it in the middle on the large switch. Then return to one of the rotating platforms and try to aim the frozen eye at the wall by passing your arrow through the fire of the torch which lit when you stepped on the button. I think the easiest way is to aim one or the other and "follow" the aim while bandaging your bow to let go when the two are aligned. Not so difficult actually. The corridor having "twisted", come out where you entered.
Cross the famous corridor. Now the room is in the other direction. Jump below and fall into the hole at the bottom right. You arrive in a room with "checkerboard" on the floor. Pay attention to the ceiling which regularly falls to the ground and to the giant skulltulas whose shadow is seen on the ground as usual. Do not hesitate to look and locate the places where the ceiling is perforated before you start. We will have to reach the first switch. Once activated, make a U-turn to pass the door that has just opened (always taking care of the ceiling).
Here you are again in the garden but higher. Jump slightly below to get a small key in a chest. Fortunately, you can go back up by climbing on the block of time and playing the song of time. Another appears, jump on it, replay the melody, jump on the new block and take the door. This time you can go to the end of the checkered room and unlock the door.
The Yellow Poe is "hidden". Draw in his painting then reconstruct his image by pushing the blocks (blue is not part of the drawing). Then fight the yellow Poe like Orange and blue. The yellow torch lights, take the door that has unlocked and cross the corridor.
In the central room, Meg, the purple Poe, awaits you. She does not fight like the others. His technique is to divide into 4 exactly identical ghosts and to turn you around. Like most video game villains, Meg betrayed herself (stupidly) because she did a trick when the 4 ghosts appeared. The other 3 do not rotate, it is easy to recognize it, target it with Z and shoot an arrow at it. Repeat the operation as many times as necessary (5), the purple flame lights up and the elevator goes up.
Take the elevator to an almost round room. In fact, there is an octagonal wall which protects hidden entrances behind, one can align the entrances with openings in this wall. To do this, you have to push one end of the wall which returns towards the center. Start by rotating 2 times clockwise. One of the 2 openings on the wall shows a grid which can be opened by hitting the switch above. Walk on the button thus released to open a gate. Return to the middle of the room and turn again 2 times clockwise. One of the 2 openings leads into a micro room. Looking over the door, you will see an eye. Shoot it. A gate opens again right in front of where you are. Go in this direction, you can open the boss door.
Here you are in the boss room. To face it, enter the circle and try to get out. Ganon then appears and provokes you. Prepare to face Ganon Spectral, the evil spirit of the afterlife. The fight is divided into 2 parts.
Spectral Ganon dies and the real Ganon tells you that this spectrum was zero and that when you face it for real, you will die. Take the heart then the teleporter, Saria gives you the medallion of the forest and tells you that she does not blame you for having disappeared. You reappear in the forest in front of the Deku tree. A seed grows right in front of you and a miniature tree appears. It is the bud of the Deku tree which will now be able to grow and one day replace the Deku tree. He explains to you that you are not a real Kokiri and that is why you grew up. You are actually a Hylian and your mother dropped you off in the forest to save your life. You must save Hyrule and restore peace and love to this world (a whole program).
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